Rehabilitation using virtual gaming for Hospital and hOMe-Based training for the Upper limb in acute and subacute Stroke (RHOMBUS II): a qualitative analysis of participants' experience.
A qualitative study from the RHOMBUS II trial examined how stroke survivors experienced virtual gaming-based upper limb rehabilitation delivered in both hospital and home settings during the acute and subacute phases of recovery. Participants generally reported positive engagement with the technology, though the analysis identified practical and motivational factors that shaped adherence and overall experience. These findings offer insights for clinicians and researchers designing technology-assisted stroke rehabilitation programs.
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